Continuing to reflect on the role technology plays in education, I believe technology can move us away from the traditional word and ink into an immersive, subconscious level of thinking.
As I said before, one of the great things about children’s educational games is that children learn problem solving and fine motor skills without realizing it. There are studies which show that one of the benefits of video games is to practice hand, eye coordination.
Plus, we can play out scenarios in the game that we could never recreate in real life. For example, people say Grand Theft Auto is a morally decrepit game that champions violence and anger, encouraging players to kill pedestrians and drive like a mad person. However, people get to take out their frustrations in the game that they might otherwise take out on a real person. There is a very bold line between what a person might do in a video game and what they would do if a real person were getting hurt. It’s like a dream when you work out issues in your life you don’t even know exist.
But back to educational games and the content of Asian American Narratives, if technology can somehow place someone in the vantage point of an Asian American person; have them feel the burning coal in your stomach when you hear people say “ching chong” or “all Muslims are terrorist”, or the irritation when you hear “you must be good at math”. Maybe we can induce empathy. The raw experience of who we are sometimes can’t be represented with letters. The 33 word description of the types of racial hurdles Asian Americans face is just that, a description. It’s still not the same thing as the experience. If technology can reach people on a subconscious level, we can use that to our advantage.